Admin guideView as Markdown

Events & squads

Create group-scoped events, gather RSVPs, pick squads, and run sport events with lineups, results, and per-game MVP voting.

Events are how you organize a specific gathering — a match, a social, or a general get-together — for one member group. This guide covers scoping an event, collecting RSVPs, picking the squad, and the extra tools that sport events unlock, including lineups, results, and per-game MVP voting.

Scope: every event belongs to a group#

An event is tied to one member group. Only members of that group can RSVP or be selected for the squad. Choosing the group is the first decision you make, because it defines the whole eligible pool. For how groups and membership work, see Members, roles & groups.

Event types#

Pick a type when you create the event:

  • Sport — unlocks lineups, results, and per-player stats (see Sport events).
  • Social — a non-competitive gathering.
  • General — anything else.

Draft vs published#

An event can stay in draft, hidden from members, while you set it up. Members can't see it or RSVP until you publish it. Use draft to line everything up — group, type, timing, capacity — before it goes live.

RSVPs#

Once published, members of the group respond to the event:

  • In — attending.
  • Out — not attending.
  • Maybe — undecided.

Members can also flag a condition alongside their RSVP — for example, marking themselves injured — so you have context when picking the squad.

Picking the squad#

As an organizer you build the squad from the members who responded. Each selected member is assigned a status:

  • Playing — in the squad.
  • Reserve — a backup.
  • None — not selected.

Squad selection respects a capacity — the maximum number of Playing spots. You can't over-fill the playing group beyond that cap, which keeps selection honest to the format.

A per-event organizer grant lets you give one person the ability to co-admin a single event without granting them org-wide events permission. Use it to hand off one match or gathering to a helper without broadening their access everywhere. See Members, roles & groups for how permissions and grants fit together.

Sport events#

Sport events add competitive tooling on top of the basics above.

Pitch lineup#

Sport events include a pitch lineup view for placing players in futsal positions — goalkeeper, fixo, ala, and pivot — with x/y placement on the pitch. You can also set an optional cosmetic formation label (for example, a formation name) that's purely descriptive and doesn't change placement.

Recorded result#

After the game you record a result: the score and the outcome (win, loss, or draw). This becomes the event's official record.

Per-player stats#

Log per-player stats for the event — goals and assists — attributing performance to the players who were selected.

Per-game MVP voting#

Sport events support per-game MVP voting, which is distinct from Weekly MVP voting. The differences that matter:

  • Only selected players can vote and be voted for. The MVP ballot is limited to the squad, not the whole group.
  • The scheme is configurable: either a single MVP pick or a weighted 3-2-1 vote (three points to first choice, two to second, one to third). Your organization has a default scheme, and it can be set per event.
  • Voting is open for 48 hours after the event, and organizers can close it early.
  • Results stay hidden until you publish the squad — no one sees the MVP outcome before you release it.

Because per-game MVP is scoped to the players in a single match, treat it as a "man of the match" style award rather than the group-wide, week-over-week Weekly MVP voting.

A typical sport event, end to end#

  1. Create the event, choose the group, and set the type to Sport. Keep it in draft while you prepare.
  2. Set the capacity for Playing spots.
  3. Publish so group members can RSVP In / Out / Maybe, flagging any conditions.
  4. Pick the squad — assign Playing, Reserve, or None within capacity.
  5. Set the pitch lineup and, optionally, a formation label.
  6. Play the game, then record the result and per-player stats.
  7. Let selected players vote for the per-game MVP (single pick or 3-2-1). Close early if everyone's voted.
  8. Publish the squad to reveal the MVP result.